Count Game
A published strategy game that turns a simple counting rule into a focused mobile experience with predictable state.
- Role
- Designer and Flutter developer
- Outcome
- Published a complete Android product and gained hands-on release experience.
Embedded + robotics · Engineering capstone
A mechatronics capstone combining mechanical design, electrical systems, sensing, and Arduino-based control.
The problem
Hedge maintenance is repetitive physical work, but automating it requires mechanical stability, safe cutting, sensing, and reliable control to work as one system.
Constraints
Approach
A purpose-built robotic platform that combines a trimming mechanism, electrical drive system, sensing, and Arduino-based control for autonomous operation.
Architecture
The system is organized around a microcontroller control loop connected to sensing, drive, and trimming subsystems, with the mechanical frame providing the geometry and stability required for repeatable movement.
Implementation highlights
Outcome
This capstone is the clearest expression of the engineering perspective behind my software work: systems succeed when interfaces between disciplines are designed as carefully as the individual parts.
Continue exploring
A published strategy game that turns a simple counting rule into a focused mobile experience with predictable state.
A logistics platform concept connecting customer and driver applications through shared, real-time delivery workflows.
Start a conversation
I’m open to product engineering roles and selected contract work across mobile, web, and connected systems.