Mobile product · Published on Google Play

Count Game

A published strategy game that turns a simple counting rule into a focused mobile experience with predictable state.

Role
Designer and Flutter developer
Context
Independent product
Year
2024
Count Game mobile application screens

The problem

What the product needed to solve

Simple games become frustrating when rules, turn state, and feedback are unclear, especially in short mobile play sessions.

Constraints

The realities shaping the work

  • Keep game-state transitions deterministic and easy to test.
  • Make the rules understandable without a long onboarding flow.
  • Deliver a responsive interface across Android devices.

Approach

Product and technical direction

A Flutter game with Riverpod-managed state, concise feedback, and a mobile-first interface published through Google Play.

Architecture

Clear boundaries between responsibilities

Game rules and turn state are isolated from widgets through Riverpod, allowing the interface to react to a single predictable source of truth.

Implementation highlights

Where the engineering work mattered

  • Took an independent application from implementation to store publication.
  • Used explicit state transitions to keep gameplay predictable.
  • Designed the interface around short, repeatable sessions.

Outcome

What the work established

  • Published a complete Android product and gained hands-on release experience.

Count Game represents the full independent product loop: shaping a small idea, implementing it, preparing it for release, and publishing it to a real distribution channel.

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